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- Path: mail2news.demon.co.uk!gate.demon.co.uk
- From: Jason <tmr@cosine.demon.co.uk>
- Newsgroups: comp.sys.cbm
- Subject: Re: Paddles (pinnouts and games)
- Date: Wed, 6 Mar 96 23:03:56 GMT
- Organization: Cosine Systems
- Distribution: world
- Message-ID: <9603062303.AA000uv@cosine.demon.co.uk>
- References: <4hi0st$d9@info1.sdrc.com> <9603060331.AA000tr@cosine.demon.co.uk> <4hket1$66p@info1.sdrc.com>
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-
- jeff findley (spfind@sdrc.com) wrote:
-
- : I should have mentioned that I have already consulted the P.R.G. for the 64.
- : You'll notice that for paddles there are two buttons (one for the left paddle
- : and one for the right). What I can't figure out is what contacts are used
- : for the buttons and which POT (X or Y) is used for left and which for right.
-
- : I've currently got an analog joystick wired up, but it's got two fire buttons
- : and I'd like to hook up the buttons so it would work as paddles as well as
- : an analog joystick.
-
- Erm, that depends on the paddles, I think! If you are rigging up an
- analogue stick for your own use (ie you intend to code for it yourself)
- then you could always route the second button to one of the direction
- lines for the joystick and scan it there. I can't find my paddles to
- confirm this, but I *think* this is what they do too. (Please correct
- me, anyone, if you have better info... It's been a while since I last
- tried to code for paddles!)
-
- Jason =-)
-
- PS, Hope you liked the "Who" quote! Why not impress me and tell me where
- it came from!? =-)
-